(for the animation this all worked fine). In order to do this I watched some YouTube videos and the convention from what I gathered was to initially drop a zero frame 'T-Pose' Mixamo model into 3DXChange (I used the 'xbot' one) and then under that model in 3DXChange click on 'import' and select a Mixamo file with an animation whose bones correspond to that Mixamo T-Pose zero animation frame model and then click on 'Apply To iClone'. I did however, manage to get Mixamo animations working in iClone 7 using the workflow: Mixamo animation to FBX file, import to 3DXChange 7 and then via the 'Apply To iClone' (Animation View) button in 3DXChange. I have some Mocap animations I produced some months back in the latest version of iPiSoft Mocap software and I am importing them to iClone 3DXChange 7 (Pipeline) and I just cannot get them to export to iClone 7 from 3DXChange 7 I can import the FBX Mocap bones (bare bones, no skinned mesh as iPiSoft doesn't skin) from iPiSoft to 3DXChange 7 and even hit play to see them be animated within 3DXChange but the 'Apply To iClone' (on the animation) button is greyed out so I cannot send the animation to iClone 7. How to import iPiSoft Mocap animations to 3DXChange 7 (Pipeline) so that they can be applied to iClone 7 character models ? I'm new to this and having problems.
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